Marcor

Male Koboldian Merchant

He is an elderly kobold with amber eyes and reddish-brown scales.

Personality Traits: Serious.

Alignment: neutral.

Born: 726 AC (Age 74)

Orientation: Hetrosexual

Home: Marcor's Best Beer-Sellers

Settlement: Hurkgorham

Spouse: Lurgmar (Deceased)

Mother: Geetmang (Deceased)

Father: Hurktun (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 13 10 9 10 12
+1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Sunlight Sensitivity. While in sunlight, Marcor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Marcor has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 A short pencil common A short pencil.
1 Door Key common The key to Marcor's Best Beer-Sellers.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 sp 7 cp Money Pouch common Marcor's money pouch. It has 2 sp and 7 cp in it. ³⁄₁₆ lb.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

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