Vardath Hickman
Female Elven Veteran Adventurer
She is an adult elf with brown eyes, long flowing dyed black hair, and medium brown skin.
Personality Traits: Mean.
Alignment: neutral.
Born: 649 AC (Age 152)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Amineville (immigrated from Amaredrda)
Spouse: Sadocnto Hickman (Deceased)
Mother: Elbeen the Second
Father: Maeg the First
Siblings
- Finduain the First - age 205 ♀
- Serian Salgantnar - age 180 ♀
- Galadhnor - age 92 ♂
- Thienri - age 56 ♀
- Daerar - age 41 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 14 | 8 | 13 | 9 | 10 |
| +1 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 36 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +4, Insight +4, History +3
Abilities:
- Fey Ancestry. Vardath has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Action Surge. Once per day, Vardath can take an additional action on their turn.
- Multiattack. Vardath attacks twice.
Spoken Languages: Elvish, Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 3 gp 2 sp 1 cp | Money Pouch | Vardath's money pouch. It has 3 gp and 21 cp in it. | ½ lb. |
| 1 | 7 gp 5 cp | Quartz encrusted shoulder clasp | An elaborate gilded copper shoulder clasp, with 5 small quartz stones inset. | |
| 1 | 30 gp | Ring Mail | Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. | 40 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 6 sp | Silver ear studs | A pair of silver ear-studs. | |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |