Freekin Cleavehammer

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and grey fur with dark brown stripes.

Personality Traits: Introverted, Candid, Cautious.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 764 AC (Age 36)

Orientation: Hetrosexual

Home: Leadhammer's Quality Shipwrights

Settlement: Port Heybham

Mother: Nimrodir Leadhammer (Deceased)

Father: Cleer Cleavehammer (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 9 9 8
-2 -1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +1

Abilities:

  • Hold Breath. Freekin can hold their breath for up to 30 minutes at a time.
  • Bite. Freekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Broom common A well used broom.
1 Fresh hunk of cheese common A fresh hunk of cheese.
1 1 gp 3 sp 4 cp Money Pouch common Freekin's money pouch. It has 13 sp and 4 cp in it. ⁵⁄₁₆ lb.
1 Negotiable Needy silver gender penny uncommon This silver penny has the crest of None on one side, and is blank on the other. When you flip it, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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