Fookin Cleavehammer
Male Otterfolk Cooper
He is an elderly otterfolk with black eyes and light brown fur with brown spots.
Personality Traits: Tense, Downbeat, Mean.
Alignment: neutral.
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Fookin's Coopers
Settlement: Port Heybham
Spouse: Peala Hardy
Mother: Fleyetee Hardy (Deceased)
Father: Threareep Cleavehammer (Deceased)
Children
- Lleyena Hardy - age 30 ♀
- Cleetee Hardy - age 29 ♀
- Realee Cleavehammer - age 28 ♂
- Kiey Hardy - age 23 ♀
- Shreyey Hardy - age 13 ♀
Siblings
- Sululee Cleavehammer - age 39 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 11 | 9 | 8 |
| -2 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Fookin can hold their breath for up to 30 minutes at a time.
- Bite. Fookin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Door Key | common | The key to Fookin's Coopers. | ||
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 2 gp 8 sp 4 cp | Money Pouch | common | Fookin's money pouch. It has 2 gp, 7 sp and 14 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Peala" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | Spirit Naga figurehead of over-sized Spirit Naga disguise | uncommon | A ship's figurehead in the shape of a Spirit Naga. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Spirit Naga figurehead attached, if you concentrate your mind, a magical illusion disguises you as a Spirit Naga for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The figurehead is twice as large as an average figurehead. |