Long Newheaver

Male Halfling Bandit

He is an adult halfling with grey eyes (behind a pair of spectacles), a shaved head, bushy sideburns, and light brown skin.

Personality Traits: Candid, Serious.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 733 AC (Age 67)

Orientation: Hetrosexual

Home: None

Settlement: Buckfastley (immigrated from Eginashire)

Mother: Rosamunna Newheaver

Father: Meriadmac Newheaver

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 8 11 12
-2 +2 +1 -1 +1

ACHPPassive
Perception
Speed
13 18 9 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Deception +3, Acrobatics +4

Abilities:

  • Lucky. When Long rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Long has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Long can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Long can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Long knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Some sad mystery" By Lebron Malone

Not a particularly famous book, yet thought provoking.
5 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 9 sp 5 cp Money Pouch Long's money pouch. It has 5 gp, 18 sp and 15 cp in it. ¾ lb.
3 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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