Estellnor Dye
Female Halfling Arch-Druid's Apprentice
She is an adolescent halfling with green eyes, long curly blond hair, and light pink skin.
Personality Traits: Irritable, Pessimistic.
Alignment: neutral.
Born: 787 AC (Age 13)
Orientation: Hetrosexual
Home: Bowen-Hollis' Mysterious Apothecary
Settlement: Bingworth
Mother: Donnly Dye
Father: Noah Dye
Siblings
- Halfredob Dye - age 15 ♂
- Caracuc Dye - age 7 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 12 | 11 | 9 | 12 |
| +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 18 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +2, Animal Handling +2
Abilities:
- Lucky. When Estellnor rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Estellnor has advantage on saving throws against being frightened.
- Halfling Nimbleness. Estellnor can move through the space of any creature that is of a size larger than small.
- Wild Shape. Estellnor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Estellnor is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 4 sp | Large gilded copper ear hoops | A pair of large gilded copper hoop earrings. | |
| 1 | 2 gp 7 sp 5 cp | Money Pouch | Estellnor's money pouch. It has 2 gp, 5 sp and 25 cp in it. | ⅝ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
| 1 | Twine | A short length of twine. Just a few foot long. | ||
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |