Aladiar Woodruff
Male Halfling Arch-Druid's Apprentice
He is an adolescent halfling with blue eyes, light-brown hair in a bun, and olive skin.
Personality Traits: Lost Faith.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Bowen-Hollis' Mysterious Apothecary
Settlement: Bingworth
Mother: Camela Woodruff (Deceased)
Father: Saramonago Woodruff
Siblings
- Aladigo Woodruff - age 29 ♂
- Madoic Woodruff - age 26 ♂
Half-Siblings (Father's Side)
- Foscso Woodruff - age 53 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 13 | 13 | 14 | 9 |
| +2 | +1 | +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 18 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3
Abilities:
- Lucky. When Aladiar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Aladiar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Aladiar can move through the space of any creature that is of a size larger than small.
- Wild Shape. Aladiar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Aladiar is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 3 sp 3 cp | Money Pouch | Aladiar's money pouch. It has 1 sp and 23 cp in it. | ½ lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 4 cp | Pewter ring | A plain pewter band. | |
| 1 | 5 cp | Polished wood necklace | A string of large polished wooden beads. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |