Sadocng Longwort-Woodruff

Male Halfling Poacher

He is an adult halfling with grey eyes, strawberry hair worn in a rounded bowl cut, bushy sideburns, and light brown skin.

Personality Traits: Altruistic, Optimistic.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Bingworth

Mother: Alva Longwort-Woodruff

Father: Obalph Longwort-Woodruff

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 10 11 10
-2 +1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Acrobatics +3

Abilities:

  • Lucky. When Sadocng rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Sadocng has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Sadocng can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Sadocng can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Sadocng knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Comb A comb.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 2 sp 1 cp Money Pouch Sadocng's money pouch. It has 5 gp and 21 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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