Malva Farelock-Barton
Female Halfling Housekeeper
She is an adult halfling with brown eyes (behind a pair of spectacles), black hair in a ponytail, and dark brown skin.
Personality Traits: Upbeat.
Alignment: neutral good.
Born: 733 AC (Age 67)
Orientation: Hetrosexual
Home: The Rogue's Candle Pub
Settlement: Bingworth
Spouse: Blannd Farelock-Barton
Mother: Mimosia Farelock
Father: Theobas Farelock (Deceased)
Children
- Mimosia Barton-Ormsby - age 45 ♀
- Carald Longwort - age 45 ♀
- Rollord Hollis-Barton - age 29 ♂
- Belindida Farelock-Barton - age 23 ♀
Siblings
- Sancad Farelock - age 62 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 10 | 9 | 11 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2
Abilities:
- Lucky. When Malva rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Malva has advantage on saving throws against being frightened.
- Halfling Nimbleness. Malva can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Child's drawing | A child's drawing of a horse. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Blannd" engraved on the inside. | |
| 1 | 1 gp 7 sp 3 cp | Money Pouch | Malva's money pouch. It has 16 sp and 13 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 4 sp | Silver ring | A plain silver band. |