Alberud Dugsward

Male Halfling Noble

He is an elderly halfling with amber eyes, grey hair in a ponytail, a big bushy beard, and medium brown skin.

Personality Traits: Cautious, Jovial, Downbeat.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 712 AC (Age 89)

Orientation: Hetrosexual

Home: Dugsward's Manor

Settlement: Bingworth

Spouse: Carameira Dugsward

Mother: Alfridnna Dugsward (Deceased)

Father: Fortar Dugsward (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 10 10 12
-2 +2 +1 +1

ACHPPassive
Perception
Speed
12 14 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Lucky. When Alberud rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Alberud has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Alberud can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Comb common A comb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Carameira" engraved on the inside.
1 60 gp Gold gorget common A heavy gorget made of gold.
1 20 gp Holy Symbol (Solos) common A holy symbol in the shape of an icosahedron.
1 720 gp Imp-powered cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 150 gp Mithral ear stud common A plain mithral stud, with a pin & clasp.
1 15 gp 4 sp Money Pouch common Alberud's money pouch. It has 14 gp and 14 sp in it. ½ lb.
1 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
1 105 gp 5 sp Topaz-studded ring uncommon A gold ring, with 2 medium topaz stones inset.
1 136 gp Tourmaline tiara uncommon A electrum tiara, with a large tourmaline inset.

Download as Fantasy Grounds NPC

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