Didhock Hayhole-Greene

Male Halfling Housekeeper

He is an adult halfling with green eyes, short curly blond hair, bushy sideburns, and light pink skin.

Personality Traits: Lost Faith.

Alignment: lawful evil.

He is a follower of Xor. (LE)

Born: 752 AC (Age 48)

Orientation: Hetrosexual

Home: Sea Cove

Settlement: Chaghurst

Spouse: Olive Webber

Mother: Marigoldina Burrowlock

Father: Marpar Hayhole-Greene (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 9 12 12 12
+1 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +3

Abilities:

  • Lucky. When Didhock rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Didhock has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Didhock can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling, Otterese

Inventory

Quantity Value Item Description Weight
1 Clay Figurine A small clay figurine resembling A Longfoot woman. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Olive" engraved on the inside.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 2 gp 1 sp 9 cp Money Pouch Didhock's money pouch. It has 19 sp and 29 cp in it. 1 lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Rusty nail A rusty old nail.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 5 cp Signal whistle

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