Turgoon Fitts

Male Longfoot Housekeeper

He is an adult longfoot with blue eyes, scruffy light-brown hair, a long beard, and light brown skin.

Personality Traits: Humorless, Personable, Optimistic.

Alignment: chaotic evil.

He is a follower of Xor. (LE)

Born: 746 AC (Age 54)

Orientation: Hetrosexual

Home: The Frowning Farmer Tavern

Settlement: Chaghurst

Mother: Essalda Hayhole (Deceased)

Father: Tangoduc Fitts (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 13 10 11 10
-2 +1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: chaotic evil

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Turgoon rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Turgoon has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Turgoon can move through the space of any creature that is of a size larger than small.

Spoken Languages: Common, Halfling, Otterese

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Xor) A holy symbol in the shape of crossed swords.
1 1 gp 1 sp Money Pouch Turgoon's money pouch. It has 11 sp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 2 cp Soap
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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