Coraca Dickenson Laliala

Female Longfoot Hunter

She is an adult longfoot with amber eyes, dark-brown hair in a ponytail, and medium brown skin.

Personality Traits: Reckless, Optimistic, Honest.

Alignment: lawful good.

She is a follower of Caspio. (CG)

Born: 765 AC (Age 34)

Orientation: Homosexual

Home: Hunters

Settlement: Port Estetaglind (immigrated from Berthshire)

Spouse: Amrodis Perneel Kimbatuur Camtut Cabithhyl Laliala

Mother: Rebecca Dickenson

Father: Wallace Dickenson (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 9 11 8 10 11
-1

ACHPPassive
Perception
Speed
10 6 9 25 ft.

Alignment: lawful good

Size: Small

Actions:

  • Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1, Nature +2

Abilities:

  • Lucky. When Coraca rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Coraca has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Coraca can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 6 matches.
1 1 cp Chalk (1 piece)
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 3 sp Gilded copper ear studs A pair of gilded copper ear-studs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Amrodis Perneel Kimbatuur Camtut Cabithhyl" engraved on the inside.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Coraca's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.

Download as Fantasy Grounds NPC

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