Myrtleha Avery-Chapman
Female Halfling Housekeeper
She is an adult halfling with hazel eyes, black and grey streaked hair in a plait, and black skin.
Personality Traits: Patient, Responsible, Mean.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 737 AC (Age 63)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Berthshire
Spouse: Elgrlba Avery-Chapman (Deceased)
Mother: Salviia Noyes-Avery (Deceased)
Father: Inard Noyes-Avery (Deceased)
Children
- Cosigo Avery-Chapman - age 25 ♂
- Ferdinbo Avery-Chapman - age 22 ♂
- Alar Avery-Chapman - age 20 ♂
- Adelbear Avery-Chapman - age 14 ♂
Siblings
- Elsie Montgomery Nelson - age 76 ♀
- Fatiot Terry - age 70 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 9 | 9 | 10 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Abilities:
- Lucky. When Myrtleha rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Myrtleha has advantage on saving throws against being frightened.
- Halfling Nimbleness. Myrtleha can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp 3 sp 5 cp | Amethyst dangle earrings | A pair of gilded copper earrings, with small amethyst stones hanging. | |
| 1 | Broken arrow | A broken arrow, missing its tip. | ||
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 6 sp 8 cp | Money Pouch | Myrtleha's money pouch. It has 1 gp, 5 sp and 18 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 24 gp | Splendid Quartz necklace | A electrum necklace, with 8 medium quartz gems hanging from it. |