Mondman Avery

Male Halfling Housekeeper

He is an adult halfling with amber eyes, scruffy brown hair, a clean shaven face, and light brown skin.

Personality Traits: Honest, Shy, Downbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 729 AC (Age 71)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Berthshire

Spouse: Matildssa Avery

Mother: Rosamnia Avery (Deceased)

Father: Dinoda Avery (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 12 11 7
-2 +1 -1 +1 -1

ACHPPassive
Perception
Speed
11 3 11 25 ft.

Alignment: chaotic good

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +2

Abilities:

  • Lucky. When Mondman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mondman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mondman can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 Child's drawing common A child's drawing of a sheep.
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Matildssa" engraved on the inside.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 2 sp 9 cp Money Pouch common Mondman's money pouch. It has 1 sp and 19 cp in it. ⅜ lb.
1 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 2 cp Soap common

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