Nannie Caperon
Female Human Housekeeper
She is an adult human with brown eyes, long dyed black hair tied back in a knot, and dark brown skin.
Personality Traits: Dull.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Christopher's Barbers
Settlement: Colywood
Spouse: Trainee Officer Zachariah Caperon
Mother: Rosamond Stone (Deceased)
Father: Christopher Stone
Children
- Rosamond Caperon - age 4 ♀
- Claud Caperon - age 3 ♂
- Absalom Caperon the 2nd - age 0 ♂
Siblings
- Virgil Stone - age 26 ♂
- Petronilla Stone - age 19 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 8 | 11 | 9 | 10 | 10 |
-1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
9 | 4 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +2
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A matchbook | A matchbook containing 2 matches. | ||
1 | 5 cp | Bucket | 2 lbs. | |
1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Zachariah" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
1 | 5 cp | Money Pouch | Nannie's money pouch. It has 5 cp in it. | ⅛ lb. |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |