Edaiil the First

Female Elven Housekeeper

She is an adult elf with brown eyes, short curly dark-brown and grey streaked hair, and medium brown skin.

Personality Traits: Irritable, Tired.

Alignment: neutral.

Born: 433 AC (Age 366)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Shaciarax (immigrated from Tanis Finglin)

Spouse: Deneas the First

Mother: Rwenil the Second

Father: Galiongon the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 12 10 13 10
+1 +1 +1

ACHPPassive
Perception
Speed
11 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Edaiil has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 25 gp 5 sp 5 cp Garnet-studded ring A silver ring, with 2 small garnet stones inset.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Deneas" engraved on the inside.
1 Handkerchief A small square of cloth with Edaiil stitched in one corner.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 7 sp 7 cp Money Pouch Edaiil's money pouch. It has 7 sp and 7 cp in it. ¼ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 cp Soap

Download as Fantasy Grounds NPC

Send Feedback