Zeyelee Tailarius

Male Otterfolk Druid

He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face.

Personality Traits: Patient, Pessimistic.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Oldcleave's Apothecary

Settlement: Port Clacktree

Mother: Finduilir Oldcleave

Father: Zachariah Tailarius

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 12 9 10
-2 +1 -1 +1

ACHPPassive
Perception
Speed
13 14 11 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Mace. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +3, Perception +3

Abilities:

  • Hold Breath. Zeyelee can hold their breath for up to 30 minutes at a time.
  • Bite. Zeyelee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Zeyelee can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Zeyelee is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese, Gnomish (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 28 gp 2 sp 5 cp Alexandrite gilded copper gorget uncommon A heavy gorget made of gilded copper, studded with a small alexandrite.
3 Button common A loose green button.
1 5 gp Herbalism Kit common This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Caspio) common A holy symbol in the shape of a signpost.
1 4 gp Large electrum ear hoops common A pair of large electrum hoop earrings.
1 5 gp Mace common A Simple Melee weapon. 1d6 bludgeoning damage. Range: 5. Properties: Monk 4 lbs.
1 1 sp 4 cp Money Pouch common Zeyelee's money pouch. It has 1 sp and 4 cp in it. ⅛ lb.
1 5 sp Rations (1 day) common Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 10 gp Shield common Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather common Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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