Gwen Moran
Female Tiefling Hunter
She is an elderly tiefling with silver eyes, grey hair in a plait, and wine-purple skin. She has curled horns.
Personality Traits: Impatient, Optimistic.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 738 AC (Age 62)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Minsby
Spouse: Enoch Moran (Deceased)
Mother: Louisa Thayer (Deceased)
Father: Will Thayer (Deceased)
Children
- Samladol Moran - age 31 ♂
- Ray Moran - age 28 ♂
Siblings
- Penelope Goodwort - age 65 ♀
- Caroline Sackville - age 59 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 10 | 12 | 9 | 9 | 14 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Hellish Resistance. Gwen has resistance to fire damage.
- Infernal Legacy. Gwen knows the cantrip. Charisma is the spellcasting ability for this spell.
Spoken Languages: Common, Infernal
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Gwen's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |