Lloyd Horton
Male Human Noble
He is an adult human with amber eyes, a bald head, a clean shaven face, and light brown skin.
Personality Traits: Candid, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Thomas' Manor
Settlement: Ivybby
Mother: Elsie Horton (Deceased)
Father: Jesse Horton (Deceased)
Siblings
- Marjory Thomas - age 32 ♀
- Allen Horton - age 31 ♂
- Alwinus Horton - age 28 ♂
- Ysabella Dyer - age 24 ♀
- Katie Alford - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 11 | 8 | 10 | 10 | 12 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Maul. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 150 gp | Adamant ear ring | common | A plain adamant hoop earring. | |
| 1 | 105 gp | Aquamarine-studded ring | uncommon | A platinum ring, with 2 small aquamarine stones inset. | |
| 3 | Button | common | A loose purple button. | ||
| 1 | 2 cp | Ink pen | common | ||
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 18 gp 4 sp 5 cp | Money Pouch | common | Lloyd's money pouch. It has 16 gp, 23 sp and 15 cp in it. | 1 lbs. |
| 1 | 113 gp 1 sp 4 cp | Pair of Garnet encrusted shoulder clasps | common | An pair of elaborate copper shoulder clasps, with 9 small garnet stones between them. | |
| 1 | 51 gp 6 sp | Ruby broach | uncommon | A silver broach, with a small ruby inset. | |
| 1 | Negotiable | The unreliable duck of darkvision | uncommon | A duck made of cloth and leather. When squeezed, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the duck's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |