Alfredus Thomas the 2nd

Male Tiefling Poacher

He is an adult tiefling with white eyes (behind a pair of spectacles), long flowing auburn hair, a clean shaven face, and red skin. He has curled horns.

Personality Traits: Irritable.

Alignment: lawful neutral.

He is a follower of Solina. (LG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: None

Settlement: Ivybby

Mother: Ivy Thomas

Father: Lester Thomas (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 9 10 10 13
+1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Acrobatics +3, Deception +3

Abilities:

  • Hellish Resistance. Alfredus has resistance to fire damage.
  • Sneak Attack. Once per turn, Alfredus can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Alfredus knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
  • Infernal Legacy. Alfredus knows the cantrip. Charisma is the spellcasting ability for this spell.

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 5 sp 7 cp Money Pouch Alfredus' money pouch. It has 1 gp, 14 sp and 17 cp in it. ⅝ lb.
1 Pocket lint Some pocket lint.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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