Melisla Hendrix

Female Halfling Tailor

She is an adult halfling with one amber eye (her right is covered by an eye-patch), dyed dark-brown hair in a plait, and medium brown skin.

Personality Traits: Serious, Upbeat.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 773 AC (Age 27)

Orientation: Bisexual

Home: Wilibranco's Discount Tailors

Settlement: Wraghurst

Mother: Asphoana Hendrix

Father: Isemrd Hendrix

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 13 12 9
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 6 11 25 ft.

Alignment: lawful evil

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Lucky. When Melisla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Melisla has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Melisla can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "One magic woman" By Amroor the Second

Not a particularly famous book and unintentionally funny.
5 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 25 gp 7 sp Garnet earrings A pair of silver earrings, with small garnet stones inset.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 1 gp 2 sp 3 cp Money Pouch Melisla's money pouch. It has 10 sp and 23 cp in it. ⅝ lb.
1 1 sp Polished stone necklace A string of very large polished stone beads.
1 Tailors Needle A thin metal needle with a fine thread looped through the eye.

Download as Fantasy Grounds NPC

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