Amaldaia Sackgirdle-Chubbfield
Female Halfling Cobbler
She is an adult halfling with amber eyes, long light-brown hair with a fringe cut, and olive skin.
Personality Traits: Serious, Honest.
Alignment: neutral.
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Sackgirdle-Chubbfield's Custom Cobblers
Settlement: Wraghurst
Mother: Yolandpy Sackgirdle-Chubbfield
Father: Ceredic Sackgirdle-Chubbfield
Siblings
- Odorioc Chubbfield - age 67 ♂
- Elland Sackgirdle-Chubbfield - age 64 ♀
- Merimacho Chubbfield - age 57 ♂
- Lobelinsy Sackgirdle - age 43 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 8 | 8 | 12 | 9 |
| +2 | -1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Amaldaia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amaldaia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amaldaia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | A solid gold arm ring | A chorded gold band, worn around the upper arm. | |
| 1 | 5 gp | Cobbler's tools | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 sp 4 cp | Money Pouch | Amaldaia's money pouch. It has 24 cp in it. | ½ lb. |
| 1 | Picture of a cat | A printed image made using a Mirror of Frozen Image. It depicts a cat. |