Arigoldne Whitman-Hendrix
Female Halfling Housekeeper
She is an adult halfling with amber eyes, long auburn hair with a fringe cut, and olive skin.
Personality Traits: Unperturbed, Shy.
Alignment: lawful neutral.
She is a follower of Xor. (LE)
Born: 732 AC (Age 68)
Orientation: Hetrosexual
Home: Wilibranco's Discount Tailors
Settlement: Wraghurst
Mother: Fatimla Whitman-Hendrix
Father: Isemrd Whitman-Hendrix (Deceased)
Siblings
- Wilibranco Hendrix - age 73 ♂
- Maxicks Whitman-Hendrix - age 61 ♀
- Reginra Sackgirdle - age 59 ♀
- Bellisimnda Hendrix-Gale - age 56 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 8 | 12 | 12 | 11 |
| +1 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 11 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3
Abilities:
- Lucky. When Arigoldne rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Arigoldne has advantage on saving throws against being frightened.
- Halfling Nimbleness. Arigoldne can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 1 | 5 gp | Engraved gold ring | A gold ring, with distinctive halfling engraving. | |
| 1 | 1 gp 1 sp 1 cp | Money Pouch | Arigoldne's money pouch. It has 9 sp and 21 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 cp | Soap |