Shreana

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and light brown fur with white stripes.

Personality Traits: Oblivious, Tolerant.

Alignment: lawful evil.

She is a follower of Xor. (LE)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: Worm Farm

Settlement: Guisden

Mother: Fleema

Father: Rheyerup Peyelipup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 11 8 10 11
+1 -1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: lawful evil

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, History +2

Abilities:

  • Hold Breath. Shreana can hold their breath for up to 30 minutes at a time.
  • Bite. Shreana can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Mirror, steel ½ lb.
1 1 gp 4 cp Money Pouch Shreana's money pouch. It has 9 sp and 14 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 4 gp Ram, portable You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. 35 lbs.

Download as Fantasy Grounds NPC

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