Neyen
Female Otterfolk Noble
She is an adult otterfolk with black eyes and dark brown fur with white patches.
Personality Traits: Dull.
Alignment: lawful evil.
She is a follower of Xor. (LE)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Sietupup's Manor
Settlement: Guisden
Mother: Threama
Father: Flulumeek (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 13 | 10 | 10 | 11 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 30 ft. |
Alignment: lawful evil
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Neyen can hold their breath for up to 30 minutes at a time.
- Bite. Neyen can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 20 gp | Holy Symbol (Xor) | common | A holy symbol in the shape of crossed swords. | |
| 1 | 20 gp 5 sp 8 cp | Money Pouch | common | Neyen's money pouch. It has 19 gp, 13 sp and 28 cp in it. | 1¼ lbs. |
| 1 | 50 gp 3 sp 5 cp | Quartz dangle earrings | uncommon | A pair of gilded copper earrings, with very large quartz stones hanging. | |
| 1 | 125 gp 8 cp | Splendid Peridot necklace | uncommon | A pewter necklace, with 5 small peridot gems hanging from it. | |
| 1 | Negotiable | Unreliable Cockatrice disguise lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. When the lute's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. | 2 lbs. |