Constance Davidson
Female Human Poacher
She is an adult human with grey eyes, strawberry and grey streaked hair in a plait, and light pink skin.
Personality Traits: Jovial.
Alignment: chaotic evil.
She is a follower of Kalis. (CE)
Born: 775 AC (Age 25)
Orientation: Homosexual
Home: None
Settlement: Port Fendown
Mother: Lucille Davidson
Father: Jerry Davidson (Deceased)
Siblings
- Willelmus Davidson - age 33 ♂
- Cissy Hornhanger - age 28 ♀
- Constable Willie Helm - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 12 | 11 | 8 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 10 | 30 ft. |
Alignment: chaotic evil
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +2, Deception +2, Acrobatics +2
Abilities:
- Sneak Attack. Once per turn, Constance can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Constance knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Fresh fish | A fresh fish. | ||
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 4 cp | Money Pouch | Constance's money pouch. It has 3 gp and 4 cp in it. | ⅛ lb. |
| 1 | 2 sp | Paper (one sheet) | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |