Fleeru

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet.

Personality Traits: Jumpy, Introverted, Serious.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 787 AC (Age 13)

Orientation: Homosexual

Home: Orchard

Settlement: Oadden

Mother: Throop

Father: Dreelee Shriemapup

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 9 10 10 12
+1 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, History +2

Abilities:

  • Hold Breath. Fleeru can hold their breath for up to 30 minutes at a time.
  • Bite. Fleeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 Crumpled map A crumpled map of a region, now unreadable.
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 6 sp 8 cp Money Pouch Fleeru's money pouch. It has 5 sp and 18 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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