Thela
Female Otterfolk Angler
She is an adult otterfolk with black eyes and medium brown fur with grey streaks.
Personality Traits: Unperturbed, Personable, Optimistic.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: River Inlet
Settlement: Oadden
Spouse: Jooreep
Mother: Meep (Deceased)
Father: Drer Merepup
Siblings
- Roorup - age 31 ♂
- Freyetee - age 31 ♀
- Kheyetee - age 27 ♀
- Dreyereep - age 25 ♂
- Meela - age 25 ♀
- Cliell - age 23 ♂
- Ziey - age 21 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 10 | 11 | 10 | 12 |
| -2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Nature +2
Abilities:
- Hold Breath. Thela can hold their breath for up to 30 minutes at a time.
- Bite. Thela can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 6 matches. | ||
| 1 | 2 gp | Holy Symbol (Caspio) | common | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Thela's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | common | A tumbled smooth stone with "Jooreep" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Negotiable | Worg figurehead of giving navigation | uncommon | A ship's figurehead in the shape of a Worg. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Worg figurehead attached, if you concentrate your mind, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. After 100 days, the figurehead's property stops working. If the figurehead finds a new owner that has not owned it before, the property will work again. |