Seap Elberi Nerdapup

Female Otterfolk Housekeeper

She is an adult otterfolk with black eyes and light brown fur with grey spots.

Personality Traits: Honest, Tolerant, Personable.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 779 AC (Age 21)

Orientation: Bisexual

Home: Dairy

Settlement: Oadden

Mother: Elberi Nerda Wuluypup (Deceased)

Father: Zealo

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 8 11 10
-2 +2 -1

ACHPPassive
Perception
Speed
12 4 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Seap can hold their breath for up to 30 minutes at a time.
  • Bite. Seap can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 4 gp Bottle of Cabernet Sauvignon (Vintage 795) A red wine, with notes of blackcurrant and cedar. 2½ lbs.
1 25 gp Component pouch A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). 2 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 1 gp 9 sp 6 cp Money Pouch Seap's money pouch. It has 18 sp and 16 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

Download as Fantasy Grounds NPC

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