Jeakol

Male Otterfolk Traveling Bard

He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.

Personality Traits: Mean.

Alignment: chaotic evil.

He is a follower of Kalis. (CE)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Derden)

Mother: Fleep (Deceased)

Father: Whoomeek Wheenpup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 10 10 11
-2 +2 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +2, Persuasion +2

Abilities:

  • Hold Breath. Jeakol can hold their breath for up to 30 minutes at a time.
  • Bite. Jeakol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Jeakol can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Jeakol is a spellcaster. His spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 3 gp Horn If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 4 sp Money Pouch Jeakol's money pouch. It has 2 gp, 23 sp and 10 cp in it. ¾ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.

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