Llieli

Female Otterfolk Traveling Bard

She is an adult otterfolk with grey eyes and grey fur with brown fur on their face and chest.

Personality Traits: Introverted, Unperturbed.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 777 AC (Age 23)

Orientation: Homosexual

Home: None

Settlement: Farsden

Mother: Nooru (Deceased)

Father: Rhoomeep (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 9 11 9 13
-2 +1 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +3, History +2

Abilities:

  • Hold Breath. Llieli can hold their breath for up to 30 minutes at a time.
  • Bite. Llieli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Llieli can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Llieli is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 8 gp "A game of mistars" (Dog-eared) By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 5 gp "His thinking quest" By Tom Pope

Not a particularly famous book and unintentionally funny.
5 lbs.
1 6 gp "Leaches: How and When To Use Them" By Doe Green

A guide to using leaches to treat all kinds of sickness. Entirely incorrect.
5 lbs.
1 10 gp "Songs that make you cry" By Edward Zephier

Contains lyrics and musical notation for many melancholic bard songs. Includes "I lost her", "The place far away", and "I'm sorry".
5 lbs.
1 10 gp "Traditional Dwarven Songs" By Tinuien Summell

Contains lyrics and musical notation for many traditional dwarven bard songs. It contains the original dwarvish and common translations.
5 lbs.
3 Button A loose green button.
1 6 gp Drum If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 3 lbs.
1 10 gp Electrum tiara A electrum tiara.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 30 gp Lyre If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 3 gp 6 sp 7 cp Money Pouch Llieli's money pouch. It has 3 gp, 5 sp and 17 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 20 gp 1 sp 6 cp Quartz encrusted shoulder clasp An elaborate pewter shoulder clasp, with 8 medium quartz stones inset.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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