Llieli
Female Otterfolk Traveling Bard
She is an adult otterfolk with grey eyes and grey fur with brown fur on their face and chest.
Personality Traits: Introverted, Unperturbed.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 777 AC (Age 23)
Orientation: Homosexual
Home: None
Settlement: Farsden
Mother: Nooru (Deceased)
Father: Rhoomeep (Deceased)
Siblings
- Proor - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 11 | 9 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Performance +3, History +2
Abilities:
- Hold Breath. Llieli can hold their breath for up to 30 minutes at a time.
- Bite. Llieli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Llieli can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Llieli is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "A game of mistars" (Dog-eared) |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 5 gp | "His thinking quest" |
By Tom Pope Not a particularly famous book and unintentionally funny. |
5 lbs. |
| 1 | 6 gp | "Leaches: How and When To Use Them" |
By Doe Green A guide to using leaches to treat all kinds of sickness. Entirely incorrect. |
5 lbs. |
| 1 | 10 gp | "Songs that make you cry" |
By Edward Zephier Contains lyrics and musical notation for many melancholic bard songs. Includes "I lost her", "The place far away", and "I'm sorry". |
5 lbs. |
| 1 | 10 gp | "Traditional Dwarven Songs" |
By Tinuien Summell Contains lyrics and musical notation for many traditional dwarven bard songs. It contains the original dwarvish and common translations. |
5 lbs. |
| 3 | Button | A loose green button. | ||
| 1 | 6 gp | Drum | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 3 lbs. |
| 1 | 10 gp | Electrum tiara | A electrum tiara. | |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 30 gp | Lyre | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 3 gp 6 sp 7 cp | Money Pouch | Llieli's money pouch. It has 3 gp, 5 sp and 17 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 20 gp 1 sp 6 cp | Quartz encrusted shoulder clasp | An elaborate pewter shoulder clasp, with 8 medium quartz stones inset. | |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |