Jereep Hierepup

Male Otterfolk Poacher

He is an adult otterfolk with grey eyes and dark brown fur with light brown stripes.

Personality Traits: Oblivious, Tired, Lost Faith.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 768 AC (Age 32)

Orientation: Hetrosexual

Home: None

Settlement: Farsden

Mother: Hiere Meateepup (Deceased)

Father: Keerup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 9 10 13 9
+2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +4, Acrobatics +4, Deception +2

Abilities:

  • Hold Breath. Jereep can hold their breath for up to 30 minutes at a time.
  • Bite. Jereep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Jereep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Jereep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 7 sp 2 cp Money Pouch Jereep's money pouch. It has 1 gp, 27 sp and 2 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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