Myer Carson the 2nd
Male Human Arch-Druid's Apprentice
He is an adolescent human with green eyes, short curly light-brown hair, and light pink skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Teler's Magical Apothecary
Settlement: Ilfraburn
Mother: Cecilia Carson
Father: Willelmus Carson
Siblings
- Julia Carson - age 8 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
11 | 10 | 9 | 12 | 10 | 9 |
+1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
12 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Light hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +3, Survival +3
Abilities:
- Wild Shape. Myer can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Myer is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
1 | 2 gp 5 sp 6 cp | Money Pouch | Myer's money pouch. It has 2 gp, 4 sp and 16 cp in it. | ⁷⁄₁₆ lb. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |