Ephraim Childs
Male Human Poacher
He is an adult human with brown eyes, short curly black hair, a full beard, and medium brown skin.
Personality Traits: Daring.
Alignment: neutral.
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: None
Settlement: Ilfraburn
Mother: Dionisia Childs (Deceased)
Father: Hector Childs (Deceased)
Siblings
- Cissy Childs - age 41 ♀
- Howard Childs the 2nd - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 13 | 8 | 8 | 11 | 9 |
| -1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +1, Acrobatics +3
Abilities:
- Sneak Attack. Once per turn, Ephraim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Ephraim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 5 gp 1 sp 9 cp | Money Pouch | Ephraim's money pouch. It has 3 gp, 20 sp and 19 cp in it. | ⅞ lb. |
| 1 | Rotten hunk of cheese | A rotten hunk of cheese. | ||
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |