Amarnel the Second
Female Elven Housekeeper
She is an adult elf with brown eyes, dark-brown hair in a ponytail, and medium brown skin.
Personality Traits: Pessimistic, Personable, Kind.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 553 AC (Age 248)
Orientation: Bisexual
Home: Ellang's Barbers
Settlement: Aunglutalu
Spouse: Ellang the First
Mother: Emeldirnna the First (Deceased)
Father: Mahtir the First (Deceased)
Children
- Emeldirnna the Second - age 5 ♀
Siblings
- Imbomo the First - age 457 ♂
- Carath - age 422 ♂
- Voron the First - age 292 ♂
- Findelir - age 230 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 10 | 8 | 10 | 10 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 9 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +1, Nature +2
Abilities:
- Fey Ancestry. Amarnel has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 cp | Broom | common | A well used broom. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Ellang" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 1 gp 3 sp | Money Pouch | common | Amarnel's money pouch. It has 1 gp, 1 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 cp | Painted wood necklace | common | A string of small painted wooden beads. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 5 sp | Tinderbox | common | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |