Glerin Steelmine
Male Dwarven Arch-Druid
He is an adult dwarf with amber eyes, scruffy dark-brown hair, a full beard tied in a plat, and dark brown skin.
Personality Traits: Dull.
Alignment: chaotic evil.
He is a follower of Vastra. (NE)
Born: 615 AC (Age 186)
Orientation: Hetrosexual
Home: Steelmine's Apothecary
Settlement: Mudrockpeak
Spouse: Nauuith daughter of Náidin
Mother: Bofuith Steelmine (Deceased)
Father: Tháin Steelmine (Deceased)
Children
- Náidin daughter of Nauuith - age 129 ♀
- Boduith Steelmine - age 117 ♂
- Binuin Wood - age 108 ♂
Siblings
- Dwalili Brassbeard - age 163 ♂
- Kiarvi Steelmine - age 145 ♀
Half-Siblings (Mother's Side)
- Dwalialin Steelmine - age 118 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 9 | 14 | 12 | 11 | 10 |
| -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 44 | 11 | 25 ft. |
Alignment: chaotic evil
Size: Medium
Senses: Darkvision
Actions:
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Medicine +4, Animal Handling +4
Abilities:
- Dwarven Resilience. Glerin has advantage on saving throws against poison, and they have resistance against poison damage.
- Wild Shape. Glerin can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Glerin is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Steelmine's Apothecary. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 2 gp 6 sp 5 cp | Money Pouch | Glerin's money pouch. It has 2 gp, 4 sp and 25 cp in it. | ⅝ lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Nauuith" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 3 cp | Pewter ear stud | A plain pewter stud, with a pin & clasp. | |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |