Emil Lamb
Male Human Veteran Adventurer
He is an adult human with amber eyes (the right of which is glass), short strawberry hair, bushy sideburns, and light pink skin.
Personality Traits: Greedy, Honest.
Alignment: lawful neutral.
He is a follower of Solina. (LG)
Born: 774 AC (Age 26)
Orientation: Hetrosexual
Home: Adventurer's Guild Hall
Settlement: Warminsbrook
Mother: Naomi Lamb (Deceased)
Father: Percival Lamb
Siblings
- Jocelyn Lamb - age 32 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 10 | 9 | 9 | 10 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 40 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Handaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +5 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: History +3, Survival +3
Abilities:
- Action Surge. Once per day, Emil can take an additional action on their turn.
- Multiattack. Emil attacks twice.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | Handkerchief | A small square of cloth with Emil stitched in one corner. | ||
| 1 | 5 gp 6 sp 2 cp | Money Pouch | Emil's money pouch. It has 3 gp, 24 sp and 22 cp in it. | 1 lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 50 gp | Scale Mail | Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. | 45 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |