Ivy Decker
Female Human Noble
She is an elderly human with amber eyes, grey hair in a pigtails, and dark brown skin.
Personality Traits: Kind, Optimistic.
Alignment: chaotic neutral.
She is a follower of Kalis. (CE)
Born: 743 AC (Age 57)
Orientation: Hetrosexual
Home: Decker's Manor
Settlement: Warminsbrook
Spouse: Colin Decker (Deceased)
Mother: Ellenor Upton (Deceased)
Father: Charlie Upton (Deceased)
Children
- Ellenor Upton - age 37 ♀
- Miriam Penne - age 36 ♀
- Mildred Guy - age 34 ♀
Siblings
- Betsey Thomson - age 54 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 12 | 13 | 11 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 50 gp 1 sp 8 cp | Elaborate Garnet broach | uncommon | An elaborate pewter broach, with a 2 medium garnet gems inset. | |
| 1 | 105 gp 7 sp 5 cp | Engraved Amethyst-studded ring | uncommon | A gold ring, with 4 medium amethyst stones inset and fine engraving work. | |
| 1 | Handkerchief | common | A small square of cloth with Ivy stitched in one corner. | ||
| 1 | 20 gp | Holy Symbol (Kalis) | common | A holy symbol in the shape of a skull. | |
| 1 | 16 gp 8 cp | Money Pouch | common | Ivy's money pouch. It has 15 gp, 10 sp and 8 cp in it. | ⅝ lb. |
| 1 | 60 gp | Platinum earrings | common | A pair of platinum hoop earrings. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 100 gp 5 cp | Ruby ring | uncommon | A pewter ring, with 1 medium a ruby stone inset. | |
| 1 | 120 gp | Wind-up cyclopedia | uncommon |
A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate. The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |