Inaris Galathilron Amaerethda
Male Elven Noble
He is an adult elf with brown eyes, long flowing brown hair, a full beard, and medium brown skin.
Personality Traits: Evasive, Unperturbed, Downbeat.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 585 AC (Age 215)
Orientation: Hetrosexual
Home: Amaerethda's Manor
Settlement: Eldal Gantor
Mother: Elebeth Hysharl (Deceased)
Father: Galdorim Iminyair Amaerethda
Siblings
- Gwindlin Galmot Amaerethda - age 406 ♂
- Nimloan Celedhen Hysharl - age 335 ♀
- Inglor Galatod Amaerethda - age 243 ♂
- Haldior Galadhohin Amaerethda - age 165 ♂
- Edaiiel Hysharl - age 84 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 11 | 11 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Maul. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Inaris has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 150 gp | Adamant ear stud | common | A plain adamant stud, with a pin & clasp. | |
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 77 gp 5 sp | Engraved Tourmaline ring | uncommon | A platinum ring, with 1 medium a tourmaline stone inset and fine engraving work. | |
| 1 | 10 gp | Maul | common | A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed | 10 lbs. |
| 1 | 14 gp 9 sp 7 cp | Money Pouch | common | Inaris' money pouch. It has 12 gp, 28 sp and 17 cp in it. | 1¼ lbs. |
| 1 | 60 gp | Platinum necklace | common | A plain platinum necklace. | |
| 1 | 80 gp | Wind-up mistars board | uncommon |
Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check. The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |