Inelda Ulduith

Female Elven Housekeeper

She is an adolescent elf with amber eyes, long styled strawberry hair, and grey skin.

Personality Traits: Kind, Impatient, Evasive.

Alignment: neutral good.

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: Vineyard

Settlement: Staveleigh

Mother: Tinuvielnel Ulduith

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
8 14 12 11 11 11
-1 +2 +1

ACHPPassive
Perception
Speed
12 5 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, History +2

Abilities:

  • Fey Ancestry. Inelda has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Common, Elvish, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 100 gp Magnifying glass common This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 5 gp Mirror, steel common ½ lb.
1 1 gp 5 sp 9 cp Money Pouch common Inelda's money pouch. It has 1 gp, 3 sp and 29 cp in it. ⅝ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 28 gp 5 sp Peridot electrum chain bracelet uncommon A short chain of tiny electrum links, with a small peridot attached.

Download as Fantasy Grounds NPC

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