Ben Sherwood

Male Human Druid

He is an adult human with brown eyes, short curly black hair, a full beard, and dark brown skin.

Personality Traits: Serious, Upbeat.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Ellis' Enigmatic Apothecary

Settlement: Tamwick (immigrated from Rainridge)

Spouse: Beryl Sherwood

Mother: Rosaminia Sherwood

Father: Clinton Sherwood

Siblings

Statistics

STRDEXCONWISINTCHR
13 9 7 14 9 11
+1 -1 +2

ACHPPassive
Perception
Speed
11 14 12 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Javelin. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Religion +2, Survival +4

Abilities:

  • Wild Shape. Ben can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Ben is a spellcaster. His spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
1 7 cp A solid pewter neck ring A chorded pewter band, with a loop clasp, worn around the neck.
1 6 sp A solid silver arm ring A chorded silver band, worn around the upper arm.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Beryl" engraved on the inside.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 1 gp 2 sp 1 cp Money Pouch Ben's money pouch. It has 10 sp and 21 cp in it. ⅝ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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