Isaac Sherwood
Male Human Noble
He is an adult human with brown eyes, short curly black hair, stubble, and medium brown skin.
Personality Traits: Greedy, Pessimistic.
Alignment: chaotic neutral.
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Sherwood's Manor
Settlement: Rainridge
Spouse: Mable Sherwood
Mother: Kezia Sherwood
Father: Horace Sherwood (Deceased)
Children
- Horace Sherwood the 2nd - age 5 ♂
Siblings
- Iris Greengardner - age 30 ♀
- Avice Sherwood - age 26 ♀
- Alva Sherwood - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 12 | 13 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 12 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 2 gp | Backpack | common | 5 lbs. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Mable" engraved on the inside. | |
| 1 | 150 gp | Mithral ear stud | common | A plain mithral stud, with a pin & clasp. | |
| 1 | 14 gp 9 sp 3 cp | Money Pouch | common | Isaac's money pouch. It has 12 gp, 27 sp and 23 cp in it. | 1¼ lbs. |
| 1 | 141 gp | Pair of Amethyst encrusted shoulder clasps | common | An pair of elaborate electrum shoulder clasps, with 10 small amethyst stones between them. | |
| 1 | 60 gp | Platinum chain bracelet | common | A short chain of tiny platinum links. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |