Edaias the First
Female Elven Vigneron
She is an adult elf with brown eyes, dyed black hair in braids, and medium brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 265 AC (Age 536)
Orientation: Hetrosexual
Home: Vineyard
Settlement: Aunglutalu (immigrated from Swordrynae)
Spouse: Ecthelikil the First (Deceased)
Mother: Edainas (Deceased)
Father: Penlos (Deceased)
Children
- Threrm the First - age 168 ♂
- Edainas the Second - age 168 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 8 | 12 | 9 | 11 |
| +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 11 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Animal Handling +3, Nature +2
Abilities:
- Fey Ancestry. Edaias has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 sp 2 cp | A solid copper arm ring | common | A chorded copper band, worn around the upper arm. | |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 30 gp | Electrum gorget | common | A heavy gorget made of electrum. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Ecthelikil" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | common | A holy symbol in the shape of a tree. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Edaias' money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |