Rhearit

Male Otterfolk Master Buckler's Apprentice

He is an adolescent otterfolk with black eyes and dark brown fur with brown spots.

Personality Traits: Jumpy.

Alignment: neutral.

Born: 793 AC (Age 7)

Orientation: Hetrosexual

Home: Prulutu's Artisan Buckle Makers

Settlement: Chertden

Mother: Seap

Father: Feameek

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 9 7 11
-2 +2 -1

ACHPPassive
Perception
Speed
12 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Rhearit can hold their breath for up to 30 minutes at a time.
  • Bite. Rhearit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 2 sp Dice and Cups (Gaming set) A set of 20 dice and 4 cups used to play Pirate's Dice and similar games. The dice are carved from grey stone.
½ lb.
1 Handkerchief A small square of cloth with Rhearit stitched in one corner.
1 1 gp 6 sp 6 cp Money Pouch Rhearit's money pouch. It has 1 gp, 5 sp and 16 cp in it. ⁷⁄₁₆ lb.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.

Download as Fantasy Grounds NPC

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