Neyetu

Female Otterfolk Housekeeper

She is an adolescent otterfolk with grey eyes and light brown fur with brown fur on their face.

Personality Traits: Shy, Serious, Unperturbed.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Weap's Quality Jewellers

Settlement: Chertden

Mother: Weap

Father: Leyemeek

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 10 9 9
-2 +1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Insight +2

Abilities:

  • Hold Breath. Neyetu can hold their breath for up to 30 minutes at a time.
  • Bite. Neyetu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 3 matches.
1 1 cp Chalk (1 piece)
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 gp 3 sp 9 cp Money Pouch Neyetu's money pouch. It has 1 gp, 2 sp and 19 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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