Shreyema
Female Otterfolk Housekeeper
She is an adolescent otterfolk with grey eyes and medium brown fur with light brown stripes.
Personality Traits: Candid, Altruistic, Serious.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 788 AC (Age 12)
Orientation: Hetrosexual
Home: Worm Farm
Settlement: Chertden
Mother: Cloore
Father: Pookin
Siblings
- Feyela - age 10 ♀
- Threemeep - age 9 ♂
- Leyemeep - age 6 ♂
- Cheana - age 5 ♀
- Roore - age 3 ♀
- Preyekin - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 8 | 11 | 9 | 11 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 3 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +2
Abilities:
- Hold Breath. Shreyema can hold their breath for up to 30 minutes at a time.
- Bite. Shreyema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 4 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Mirror, steel | common | ½ lb. | |
| 1 | 1 gp 2 sp 7 cp | Money Pouch | common | Shreyema's money pouch. It has 10 sp and 27 cp in it. | ¾ lb. |
| 1 | 3 cp | Mop | common | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |