Sep
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes and medium brown fur with light brown fur on their face and chest.
Personality Traits: Reckless, Mean.
Alignment: neutral good.
Born: 759 AC (Age 41)
Orientation: Hetrosexual
Home: Weap's Quality Jewellers
Settlement: Chertden
Mother: Kheama (Deceased)
Father: Nooll (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 9 | 9 | 9 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Insight +2
Abilities:
- Hold Breath. Sep can hold their breath for up to 30 minutes at a time.
- Bite. Sep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 10 gp 8 sp | Extravagant Quartz necklace | A silver necklace, with a string of 4 medium quartz gems. | |
| 1 | 4 sp | Large silver ear hoop | A large silver hoop earring. | |
| 1 | 3 cp | Money Pouch | Sep's money pouch. It has 3 cp in it. | ¹⁄₁₆ lb. |
| 1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |