Timothy Barber the 2nd
Male Human Housekeeper
He is an adolescent human with amber eyes, very short dyed brown hair, and pale white skin.
Personality Traits: Extroverted, Evasive, Downbeat.
Alignment: neutral.
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: Barber's Everymount Saddlers and Harness-Makers
Settlement: Hadville
Mother: Lavinia Barber the 2nd
Father: Vernon Barber
Siblings
- Galefridus Barber - age 14 ♂
- Charles Barber - age 12 ♂
- Judith Barber - age 8 ♀
- Letitia Barber the 2nd - age 7 ♀
- Susanna Barber - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 10 | 10 | 9 | 11 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 cp | Broom | A well used broom. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 1 gp 5 sp 9 cp | Money Pouch | Timothy's money pouch. It has 14 sp and 19 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 30 gp | Platinum ear stud | A plain platinum stud, with a pin & clasp. | |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. |