Ketee

Female Otterfolk Noble

She is an adult otterfolk with black eyes and black fur with grey patches.

Personality Traits: Impatient.

Alignment: neutral.

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Ziemeek's Manor

Settlement: Nailsden

Spouse: Sean

Mother: Teyep (Deceased)

Father: Riell (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
11 11 12 11 12 11
+1 +1

ACHPPassive
Perception
Speed
10 7 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Maul. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2d6 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Persuasion +2

Abilities:

  • Hold Breath. Ketee can hold their breath for up to 30 minutes at a time.
  • Bite. Ketee can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 50 gp Engraved platinum ring common A platinum ring, with distinctive otterfolk engraving.
1 87 gp 6 sp 6 cp Garnet encrusted shoulder clasp common An elaborate pewter shoulder clasp, with 7 small garnet stones inset.
1 109 gp Grandiose Amethyst necklace common A gold necklace, with a string of 8 small amethyst gems.
1 720 gp Imp-powered drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions.
1 Negotiable Light awareness lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The lute feels like it has no weight, almost as if it were an illusion, but is solid to the touch. 2 lbs.
1 10 gp Maul common A Martial Melee weapon. 2d6 bludgeoning damage. Range: 5. Properties: Heavy, Two-Handed 10 lbs.
1 14 gp 9 cp Money Pouch common Ketee's money pouch. It has 13 gp, 10 sp and 9 cp in it. ⅝ lb.
1 Smooth Stone common A tumbled smooth stone with "Sean" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 103 gp 5 sp Topaz dangle earrings uncommon A pair of electrum earrings, with medium topaz stones hanging.

Download as Fantasy Grounds NPC

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